so when you're selling a PC game and you don't allow people to host their own server, you are shooting yourself in the foot. It's also one of the reasons why I prefer PC gaming to console gaming. When you're relying entirely on soulless corporate servers, you don't get that. In my experience playing multiplayer games, people generally hop around from server to server until they find one (or a few) they like, and frequent those. and that's what you get to experience as a player. When you run your own server, you get to set it up the way you want and create your own atmosphere. not just because I might want to run my own server (though I have in the past, it was pretty cool), but also because I might like somebody else's server. I probably wouldn't buy a game based on that alone. Not being able to run your own server is utter garbage, though. Not saying there aren't cheaters out there, but I'm sure there's not as many as there are made out to be. Now someone is definitely hacking just because they think someone is hacking. In addition, I find the idea of using hacks to "hack the hackers" laughable at best. I've been accused of it myself (and no, I wasn't cheating). That said, I've seen a lot of people get accused of hacking when I thought they were legit. But, you wouldn't want a system that works too well, otherwise nobody would be re-buying the game cause they'll just get busted again. At worst, I think there might be the possibility of a lack of effort working on weeding out cheaters because when they do get caught, they can just re-buy the game. but when your games are constantly overrun by hackers and people get tired of that, you start losing your playerbase. That might be a good way to make money in the short term. The issue with hackers/botters are far more noticeable because there is nobody to kick or ban them from the server Without private servers being 'looked after' by admins and mods. Im sure they have tonnes of money to spare but even they dont see the game having any longevity. EA doesnt want it because they dont think it will get them a return on investment while DICE's excuse was that they would have to redesign part of the game to be able to run with private servers and all the other business that comes along with it. EA/Dice are relying on their own form of anti-cheat and either that one guy they hire to review footage has been overworked and died so the bans have stopped or EA really just dont care.ĮA/DICE have been throwing up nothing but excuses when it comes to the server rental programme. With private servers, there are occasionally mods and admins who play on them and will ban hackers from coming back before they eventually get picked up by punkbuster. there is currently no real way to deal with people who are hacking/botting. The problem here is because EA has no plans to allow people to rent their own servers. but I have seen a lot of hackers being banned through punkbuster throughout the years. thats why the cheating has never stopped in over 10yrs on BF.Ĭheating never stops. these people are all involved the devs of the game and the devs of the cheats. The main reason the cheats still work is because at 20 - 40 pounds the DEVS are raising millions of pounds selling their cheats. EA will now be getting a letter from me demanding they pay back the 70pounds I payed out for this cheat fest.Īt this point the devs should hold their heads in shame as the game is mostly only still played by cheaters. on principle I missed out the star wars series and only bought battlefield V as a last try. nothing had been done to prevent cheating. It was apparent that the same cheats worked with the newer games. So I didnt play bf4 after buying it as it was full of cheaters. The sentiment has been exactly the same on virtually every bf game. Other cheaters would then blazingly post that I simply cant play the game, and that if I didnt like it I shouldn't play at all. I remember absolutely loving battlefield, then the hacks started and the game was just turned into a pile of crap.
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